March 12 devlog


Hi guys, I am back with another devlog.

As you know, I recently announced that I'm working on a major graphics rework of the early content. Though progress has been a little slower than I would have liked due to a lot of work outside of development and some technical and health issues that have hit me recently, I'm still making solid progress and we're just about a quarter of the way there. Apart from that, I have already written some events to be included in the 0.5.0 update, but before I start working on that, I plan to finish and release this rework. I would like to release it no later than the beginning of April, and I am well on my way to doing so at the current pace.

Most of the changes I make to these early renders are minor pose adjustments and camera angle and lighting changes, although in some cases I have decided to completely redo the render to better fit the scene and match the current quality of the content. In some cases, I have also made slight changes to the dialog, but these changes do not involve anything that would change the current lore of the game in any way, so if you don't want to, there is no need to replay the content (although you can still use the Event Replay if you want to see the new renders once the update is released). All in all, I think it will be a big improvement on the early content.

To reward you for your support, here are some of the reworked renders compared to the old ones. If you want to see more and follow the progress in the regularly updated post, please join my Discord to chat with me and my community.

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